So just letting you know how progress is going on this project.
Slow
Ok I'm guessing I should actually say there has been some progress. I'm still working on the full map an descriptions. The map itself is still being created but I have mostly been working on other areas. I've started to get to grips with conversation programming and I also have most of the programming written for character movement for the first NPC. I also have the frameworks created to fill in for changing descriptions and weight gain / stuffing of an NPC.
Oh and I've also been working on a second project which I'm keeping under wraps a bit longer but it will be in Rags not SUDs.
No new release yet but I will release another pre-alpha once the map is finished and the room descriptions are mostly there (note I may have to password protect the next version to help prevent spoilers for those who don't want them)
Monday, 9 June 2014
Monday, 14 April 2014
Update
So weird update, I haven't finished the map, or the room descriptions but I have started to work on the first character.
At present it's very bare bones but I think I've got half the pathing procedure written (yes this game is hopefully going to be more than random number generators). The aim if I can get it programmed is to have some kind of more living world with NPCs which actually have their own things to do.
Ok first I need a small bit more feedback from people on direction.
Down the line, because of the living world idea I'm thinking of adding in a day night cycle, would people want this ?
The basic idea being the NPC behavior would change depending on the time
So the To do list now looks like this.
Finish map + descriptions
Program in variable descriptions for NPC1
Finish pathing procedure for NPC1
Start conversation tree for NPC1
Finish weight gain logic for NPC1 to work with descriptions.
At present it's very bare bones but I think I've got half the pathing procedure written (yes this game is hopefully going to be more than random number generators). The aim if I can get it programmed is to have some kind of more living world with NPCs which actually have their own things to do.
Ok first I need a small bit more feedback from people on direction.
Down the line, because of the living world idea I'm thinking of adding in a day night cycle, would people want this ?
The basic idea being the NPC behavior would change depending on the time
So the To do list now looks like this.
Finish map + descriptions
Program in variable descriptions for NPC1
Finish pathing procedure for NPC1
Start conversation tree for NPC1
Finish weight gain logic for NPC1 to work with descriptions.
Wednesday, 9 April 2014
Pre-Alpha 1
Ok so for various reason such as slow development etc I've decided to release something.
This is a pre-alpha version of the game to test opinion
Whats here:
About a third of the map
Whats not here:
Everything else including room descriptions objects and NPCs
What I said it was a pre-alpha version I've included the creator file for people who want to look to see whats there so far (there's really not much)
Hopefully the next pre-alpha version will have the full map and room descriptions and then I can move onto populating the map a bit.
Download here
This is a pre-alpha version of the game to test opinion
Whats here:
About a third of the map
Whats not here:
Everything else including room descriptions objects and NPCs
What I said it was a pre-alpha version I've included the creator file for people who want to look to see whats there so far (there's really not much)
Hopefully the next pre-alpha version will have the full map and room descriptions and then I can move onto populating the map a bit.
Download here
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